﻿using UnityEngine;


class TestHandler
{
    [Opcode(ServerOpcode.HANDLE_TEST)]
    public static void HandleTest(ByteArray msg)
    {
        int i = msg.ReadInt();
        string str = msg.ReadString();
        float f = msg.ReadFloat();
        double d = msg.ReadDouble();
        Debug.Log(d);
    }
}
